
- #How to install star wars jedi academy mods how to
- #How to install star wars jedi academy mods mod
- #How to install star wars jedi academy mods mods
However, being the same weapon (they are all attachments of the DC-17) these weapons are bound to keys 2, 3, and 4 even though the E-11, Tenloss, and Merr-Sonn are usually bound to keys 3, 4, and 0 respectively. i did it to enhance the "clone war" feel of the game.ĥ) i added jaconfig files to bind the weapons in the correct order, so that those using the same models are grouped in your weapons button row.įor example, the DC-17 has 3 modes, as it does in the game "Republic Commando": blaster mode, sniper mode, and anti-armor mode.Īs you may or may not have guessed, these three DC-17 attachments use the E-11 blaster weapon function, the Tenloss Disruptor Rifle weapon function, and the Merr-Sonn Rocket launcher weapon function. they took a long time, but they were fun to write! maybe you'll enjoy them. so if youre bored, start up a late-tier mission or open your datapad and peruse the weapons and "special ability" (force power) descriptions. it was a pain in the ass but fun at the same time. The other force powers have been modified as well.Īll of the weapon and force power descriptions have been modified as well a fact i am rather proud of. Push, Pull, and Grip are now called "Electromagnet: Repel, Attract, and Suspend" and Jump is called "Repulsor Boots". force powers have also been changed to "special abilities" in which i provided scientific physical expalantions for the abilities which the force provides. instead of blaster, repeater, demp2, etc. the guns are now called DC-15, DC-17, Commando Pistol, etc. i made other changes like that as well youll discover them when you use the mod.Ĥ) i changed the menus and sp_ingame strings to rename the weapon within the game. now the plasma pistol (DL-44 blaster pistol) fires shots that use the DEMP2 effect, which i believe looks more like plasma. it required a lot of copying and pasting but i like the result it had. I also completely reorganized and rearranged the missile_funcs, sounds, and effects. i guess you could say its a mostly converted version).ģ) i modified the weapons.dat file to use only a select few weapon models now many of the guns use the same model and share similar names (see change #4). This was to add to the clone war feel of the game, even in the cutscenes (which i did not rescript, by the way this isnt a total conversion.
#How to install star wars jedi academy mods mod
more focus on guns and clone player models.ġ) first of all, i stripped the original mod files from their original pk3 packaging and crammed them, along with my own files, into new pk3s based on content (weapons, characters, menus), and organized by importance.Ģ) i changed all the base npc files to use models from the Clones Ultima mod (Luke is Cody, Kyle is a Clone Commander, cultists are magna guards, etc). its supposed to change the whole feel of the game to be more like that of the clone wars. Not quite a total conversion but almost, i guess. (see "Change List" under Table of Contents). Mostly made by others and compiled by me except for the changes which i created and added myself. Legal Waiver - the legal statement dissociating my mod from all of the official developers and producers of the original Jedi Academy game.īasically a combination of a lot of clone war themed mods, with a bunch of changes added by me.
#How to install star wars jedi academy mods how to
Installation - instructions on how to install this mod into your game.Ĭonditions - my requirements and conditions, which you must follow if you want to use my mod. basically, my work as opposed to all the other authors' work.
#How to install star wars jedi academy mods mods
Mods Borrowed From - the mods which i did not completely absorb, but rather borrowed certain aspects from, for my mod.Ĭhange List - a list of the changes i made on top of the compilation i did. Mods Compiled - the mods which i completely absorbed into mine. Description - my description of the mod i created.
